Diao et al. (2013) further insisted on the evolution of the Massively Multiplayer Online Game, denoted as MMOG, which is known to have the capacity of supporting thousands of the players found across the world. Within the rising virtual game world, it is said that players have a choice to make while establishing the new identity, new social network, realize difference between life and dreams and the essence of cooperating with the rest of the players. Diao et al. (2013) estimated that in the year 2011, Americans are said to have spent around 26 million hours as well as 2.6 billion dollars for just playing the MMOGs. This shows evidence that the gaming industry is developing very first with the MMOG market volume anticipated to grow to around 13 billion dollars in the year 2012. At some point, players would rarely establish a difference between MMOG and the Massively Multiplayer Online Role-Playing Games, known as MMORPG. The big difference between MMOG and MMORPG is the virtual world environment. It is worth noting that the MMORPG would even run even when there are no players. In this case, the state of characters and the data of objects need to be recorded on the entire server in real time. Based on this platform, players can easily quit as well as proceed with the game at any given point.