Despite the challenges, project management is believed to have worked for some of the software architecture such as the one for MMOGs, which takes into a combination of the architectures that are not limited to the peer-to-peer architecture, a multi-server architecture and the client-server architecture. Some of the multiplayer online games said to have taken this path include the Unreal Tournament, the Counter Strike, Quake, the Medal of Honor and Doom which are known for having been created on the famously known client-server architecture. Project managers engaged in running the client-server architecture would be involved in maintaining as well as disseminating game states, while accounting for the management of the player authentication. Some of the clients a project manager would encounter in the online gaming world include the Thin-Client Model, which takes into account the game logic as well as the data management that needs to be conducted on the server. Some of the gaming companies said to offer the thin-client solutions channeled to online gaming include GaiKai and OnLive (Stieninger et al. 2018). Another client that the project manager will interact with includes the peer to peer systems, which are commonly known to be decentralized systems that carry with it the computations that are either executed at the node or over the network.