The player’s behavior need to be monitored as well as backed up for the purposes of establishing order in the essential virtual world. The database system needed for data persistence in the MMORPGs is commonly called upon to guarantee data consistency which needs to be scalable and efficient. However, the prevailing RDBMS may not satisfy the requirements of increasing data volume as well as storage system especially when it comes to availability and scalability noticed in the risk and cost factor. Gital et al. (2014) further insisted on the fact that client-server model is good enough in ensuring the system security and interaction of the players. MMORPGs give room to the players for them to send a request to the necessary login server in the process of determining validity.
Across the studies highlighted in the background review, it can be established that a range of the studies have focused on the history of cloud computing, and how it is fine-tuning the business scope, financial services and project management at the same time. Further details cover the integration of cloud computing in the practices of project management with a showcase of how managers can run most of the functions remotely. However, there are still research gaps that can easily be traced from one research scope to another. First, it could be established that most of the studies do not provide a link between project management practices and the online gaming experiences. The only provision that could be established is the involvement of cloud services in project management and the project functions. The second research gap is the lack of the integrated use of project management and cloud computing in online gaming. Perhaps, the most critical focus narrows down to the cloud data management and project management functions that can be linked to bridging the online gaming experience. These missing details has prompted a research on how cloud based services impact the project management practices attached cloud gaming.